As a game designer & producer I'm always willing to share my experience or knowledge. I can give compelling, interesting and funny talks. I also gave some Game Design and Development classes.

USAL - Game Design and Development Classes

From March 2015 I´ve started teaching Video Game Design and Development at the third year of the Design and Technology career from the USAL University in Buenos Aires, Argentina. Some of the topics covered are: Game and its definitions, Balancing the experience, rapid prototyping, monetization models, narrative in an interactive medium, game feel, MDA, Video Game Production, etc.

Chapter in Board Game Design Book

"Board Game Design and publishing, From Argentina to the World" is the title of the book that has a chapter that I wrote. My chapter is called: "Games and education" and there I wrote about how games can be used to teach contents and concepts through play.
Get a copy over here (spanish)

Talk about The Sandbox and it's educational uses

Sebastian Koziner (Lead Artist and Project Leader of The Sandbox) and I were giving a talk about the educative potential of our game at GameOn! in Buenos Aires. I talked about the Malone and Lepper's: “Key characteristics of a Learning Game” (1987) and how they apply to our game.

The Sandbox EDU at SIVE

It was held in Mar del Plata, Buenos Aires and several educators and developer from various parts of the world assisted to it. I talked about the project I was working on: "The Sandbox EDU".

The Sandbox EDU at INTERFACES 2

Interfaces 2 was a Design and Comunication congress held at "Universidad de Palermo" a prestigious Buenos Aires university. I also talked about the project I was working on: "The Sandbox EDU".

VG & Marketing Round Table at the MICA 2015

This round table tried to show to the people how different Latin American Video Game developers struggled in search of visibility. Along with other developers like Agustín Cordés (Asylum), Roque Rey and Sebastian Gioseffi (Okhlos) & Tobias Rusjan (Doorways) I told everyone my experience with SkyRider and its marketing efforts, making a Kickstarter campaign, etc. Watch it here (Spanish Only)

Pitching SkyRider at RedInnova Challenge

Red Innova Challenge was a startup competition where different cultural, innovative and technologic products and services were presented. I did my part with SkyRider, stating how the VG market is shaped, our competitors, our platform of distribution, business model, etc.

Fast Prototyping in Construct2 at Meet The Devs

Nicolás Castez (Avix Games), Blas Ingiulla (The Core) and myself gave a fast prototyping talk. I talked about the importance of prototyping new mechanics or ideas in a preproduction phase and iterate heavily on that. I made a really simple version of SkyRider live.

Life and Videogames: How they shape each other

In a more philosophical talk I talked about how the actual world shaped games, genres, inequality, pay to win societies. Watch it here (Spanish Only)

Making SkyRider as an Indie Dev

I went to "La Plata Devs" in order to share my experiences as an indie game developer. 20 min talk filled with content and laughs.

Rapid Prototyping in Construct2

This talk was about rapid prototyping using construct 2. The audience and I made a game in 40 min. The theme, story and assets were made by the audience as I encouraged them to participate by throwing candies everywhere. Kind of bizarre but very didactic :).

Featured on Gamasutra: "Kickstarter, Problem?"

We made a Kickstarter campaign for SkyRider. It failed and then we tried to analyze what happened. In this Featured Article I talk about our subjective conclusions. Read it here (English Only)

Featured on Gamasutra: "Indie in South America"

In this blog post featured by Gamasutra I talk about the struggles of making videogames in South America. Read it here (English Only)