Experience

Started in 2011 as QA @PixOwl, went quickly as Level Designer of The Sandbox. From then on, my career as a Game Designer and Producer went up. Here is a detail of everything I've made so far.

SkyRider & the Journey to the AirCitadel

SkyRider & the Journey to the AirCitadel is an action-puzzle-platformer for PC with retro-style graphics and hardcore gameplay features where the player controlls both a character and his personal drone in search of justice in a dystopian world
Tasks:
. Designed the main mechanics in Construct2
. Game Design, Level design and Creative Direction
. Production, Marketing and executive production

Website - Twitter - Facebook

Melody Monsters

Melody Monsters is a match 3 game full of musical content and cool features done at "Etermax", the makers of Trivia Crack.

Tasks:
. Overall Game Design
. Level design and tweaking
. New features proposal

Website - Download it for free!(iOS) - Download it for free! (Android)

The Sandbox

iOS - Android - Steam. The The Sandbox is an award winning “Powder game” with more than 15 million downloads worldwide.

Tasks:
. Level Design of more than 100 levels.
. Project Leader for more than one year
. General Game Design tasks

Website - Twitter - Facebook

The Sandbox EDU

The Sandbox EDU tries to bring a more realistic experience than the original Sandbox to the kids at their classrooms. I produced the whole development.
Tasks:
. Designed the educational objectives of the game
. Worked side by side with the development team and teachers from USA and Argentina.
. General Game Design and Level design tasks

Website - Twitter

Epic

EPIC is a town building game for mobile devices (iOS, Android) with combat and strategy elements based on the FOX animated movie license.

Tasks:
. Manage each monthly update production
. Project Leader of a team of more than 15 people
. Creative input

Website

Magos & Tabernas

Magos & Tabernas is a 3 or 4 players magical Board Game with fast turns, alliances and treasons! Hopefully the game will be edited and published on mid-2017

Tasks:
. Original Idea and prototype
. Design of the game mechanics and features
. Graphic design (Cards Layout and some illustrations)

Website

nana

nana is a mobile puzzle game, the perfect mix between Threes and Sudoku launching on early 2016.

Tasks:
. Original Idea and prototype
. Design of the game mechanics and features
. Creative direction

Website

Ludocracia

At Ludocracia I design analogic games that can be played by dozens of people at the same time. They are original and massive experiencies that fit greatly at large events.

Tasks:
. Original Idea and general production.
. Designed games both graphically and mechanically

Website - Twitter - Facebook

Pre

This is my first game made with Twine. Is an episodic game about a 122 years old biotechnologist that sees himself drawn into a strange situation in a strange world.

Tasks:
. Original Idea, game design & narrative
. Programmed the whole game

Play it in ENG - Play it in Spanish